Eseguire un file mp3 usando l'API di Smpeg
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Versione del 24 ott 2024 alle 05:24 di Vuott (Discussione | contributi)
La libreria di SMPEG consente di gestire file mpeg e si interfaccia con il livello DirectMedia Simple (SDL) per fornire una riproduzione multipiattaforma dei file MP3, utilizzando lo standard MPEG-1.
Per poter utilizzare le risorse della libreria libsmpeg è necessario richiamare nell'applicazione Gambas la libreria (nella sua attuale versione): "libsmpeg2-2.0:0.0.0 ".
Esecuzione di file audio mp3 con un'applicazione grafica
Mostriamo di seguito un semplice codice per eseguire un file audio mp3 con un'applicazione grafica:
Private Const AUDIO As Integer = 1 Private smpeg As Pointer Private pausa As Boolean Library "libsmpeg2-2.0:0.0.0" Public Struct SMPEG_Info has_audio As Integer has_video As Integer width As Integer height As Integer current_frame As Integer current_fps As Float audio_string[80] As Byte audio_current_frame As Integer current_offset As Integer total_size As Integer current_time As Float total_time As Float End Struct Private Enum SMPEG_ERROR = -1, SMPEG_STOPPED, SMPEG_PLAYING ' Possible MPEG status codes. ' SMPEG* SMPEG_new(const char *file, SMPEG_Info* info, int sdl_audio) ' Create a new SMPEG object from an MPEG file. This function returns a new SMPEG object. Private Extern SMPEG_new(file$ As String, Info As SMPEG_Info, sdl_audio As Integer) As Pointer ' void SMPEG_enableaudio( SMPEG* mpeg, int enable ) ' Enable or disable audio playback in MPEG stream. Private Extern SMPEG_enableaudio(mpeg As Pointer, enable As Integer) ' void SMPEG_setvolume( SMPEG* mpeg, int volume ) ' Set the audio volume of an MPEG stream, in the range 0-100. Private Extern SMPEG_setvolume(mpeg As Pointer, vol As Integer) ' void SMPEG_play( SMPEG* mpeg ) ' Play an SMPEG object. Private Extern SMPEG_play(mpeg As Pointer) ' void SMPEG_stop( SMPEG* mpeg ) ' Stop playback of an SMPEG object. Private Extern SMPEG_stop(mpeg As Pointer) ' void SMPEG_pause( SMPEG* mpeg ) ' Pause/Resume playback of an SMPEG object. Private Extern SMPEG_pause(mpeg As Pointer) ' SMPEGstatus SMPEG_status( SMPEG* mpeg ) ' Get the current status of an SMPEG object. Private Extern SMPEG_status(mpeg As Pointer) As Integer ' SMPEG_getinfo( SMPEG* mpeg, SMPEG_Info* info ) ' Get current information about an SMPEG object. Private Extern SMPEG_getinfo(mpeg As Pointer, Info As SMPEG_Info) ' void SMPEG_delete( SMPEG* mpeg ) ' Delete an SMPEG object. Private Extern SMPEG_delete(mpeg As Pointer) Public Sub Button1_Click() Dim info As New SMPEG_Info Dim volume As Byte smpeg = SMPEG_new("/percorso/del/file.mp3", info, audio) volume = 100 SMPEG_setvolume(smpeg, volume) SMPEG_enableaudio(smpeg, AUDIO) SMPEG_play(smpeg) While (pausa = True) Or (SMPEG_status(smpeg) = SMPEG_PLAYING) SMPEG_getinfo(smpeg, info) Write "\rTempo trascorso: " & Str(Time(0, 0, 0, info.current_time * 1000)) Wait 0.01 Wend ' Va in chiusura: SMPEG_delete(smpeg) End Public Sub Button2_Click() ' Arresta l'esecuzione: SMPEG_stop(smpeg) End Public Sub ToggleButton1_Click() If Last.Value Then ' Mette in pausa l'esecuzione: SMPEG_pause(smpeg) pausa = True Else ' Riprende l'esecuzione: pausa = False SMPEG_play(smpeg) Endif End
Esecuzione di file audio mp3 con un'applicazione a riga di comando
Mostriamo di seguito un semplice codice per eseguire un file audio mp3 con un'applicazione a riga di comando:
Private Const AUDIO As Integer = 1 Library "libsmpeg2-2.0:0.0.0" Public Struct SMPEG_Info has_audio As Integer has_video As Integer width As Integer height As Integer current_frame As Integer current_fps As Float audio_string[80] As Byte audio_current_frame As Integer current_offset As Integer total_size As Integer current_time As Float total_time As Float End Struct Private Enum SMPEG_ERROR = -1, SMPEG_STOPPED, SMPEG_PLAYING ' Possible MPEG status codes. ' SMPEG* SMPEG_new(const char *file, SMPEG_Info* info, int sdl_audio) ' Create a new SMPEG object from an MPEG file. This function returns a new SMPEG object. Private Extern SMPEG_new(file$ As String, Info As SMPEG_Info, sdl_audio As Integer) As Pointer ' void SMPEG_enableaudio( SMPEG* mpeg, int enable ) ' Enable or disable audio playback in MPEG stream. Private Extern SMPEG_enableaudio(mpeg As Pointer, enable As Integer) ' void SMPEG_setvolume( SMPEG* mpeg, int volume ) ' Set the audio volume of an MPEG stream, in the range 0-100. Private Extern SMPEG_setvolume(mpeg As Pointer, vol As Integer) ' void SMPEG_play( SMPEG* mpeg ) ' Play an SMPEG object. Private Extern SMPEG_play(mpeg As Pointer) ' void SMPEG_stop( SMPEG* mpeg ) ' Stop playback of an SMPEG object. Private Extern SMPEG_stop(mpeg As Pointer) ' void SMPEG_pause( SMPEG* mpeg ) ' Pause/Resume playback of an SMPEG object. Private Extern SMPEG_pause(mpeg As Pointer) ' SMPEGstatus SMPEG_status( SMPEG* mpeg ) ' Get the current status of an SMPEG object. Private Extern SMPEG_status(mpeg As Pointer) As Integer ' SMPEG_getinfo( SMPEG* mpeg, SMPEG_Info* info ) ' Get current information about an SMPEG object. Private Extern SMPEG_getinfo(mpeg As Pointer, Info As SMPEG_Info) ' void SMPEG_delete( SMPEG* mpeg ) ' Delete an SMPEG object. Private Extern SMPEG_delete(mpeg As Pointer) Public Sub Main() Dim info As New SMPEG_Info Dim smpeg As Pointer Dim volume As Byte smpeg = SMPEG_new("/percorso/del/file.mp3", info, audio) volume = 100 SMPEG_setvolume(smpeg, volume) SMPEG_enableaudio(smpeg, AUDIO) SMPEG_play(smpeg) While SMPEG_status(smpeg) = SMPEG_PLAYING SMPEG_getinfo(smpeg, info) Write "\rTempo trascorso: " & Str(Time(0, 0, 0, info.current_time * 1000)) Wait 0.01 Wend ' Va in chiusura: SMPEG_delete(smpeg) End