Eseguire un file WAVE mediante le funzioni di OpenAL Utility Toolkit
Da Gambas-it.org - Wikipedia.
L'OpenAL Utility Toolkit (ALUT) è una libreria nettamente separata da quella ordinaria di OpenAl, e che dovrebbe essere portabile tra sistemi. ALUT dovrebbe essere un sistema di funzioni adatto per la produzione di semplici programmi demo e per aiutare i nuovi sviluppatori ad avere i primi approcci con OpenAL.
ALUT, eliminando i dettagli per ottenere un'applicazione audio funzionante, consente agli sviluppatori di imparare OpenAL facilmente.
E' necessario avere installata nel proprio sistema e richiamare in Gambas la libreria condivisa: "libalut.so.0.1.0 ".
Vediamo di seguito un semplice esempio per eseguire un file audio WAVE:
Library "libalut:0.1.0" Private Const ALUT_ERROR_NO_ERROR As Byte = 0 ' Indica che non v'è alcun errore Private Const AL_BUFFER As Short = 4105 ' Indica al buffer di fornire campioni sonori Private Const AL_SOURCE_STATE As Short = 4112 ' Lo stato della sorgente sonora (AL_STOPPED, AL_PLAYING, ...) Private Const AL_PLAYING As Short = 4114 ' Lo stato della sorgente sonora quando è in esecuzione del file audio ' ALboolean alutInit (int *argcp, char **argv) --> alutInit - initialize the ALUT library and create a default current context. ' alutInit returns AL_TRUE on success or AL_FALSE on failure Private Extern alutInit(argcp As Integer, argv As Pointer) As Boolean ' ALenum alutGetError (void) --> alutGetError - return and clear the current error state ' alutGetError returns the contents of the global error state Private Extern alGetError() As Integer ' ALuint alutCreateBufferFromFile (const char *filename) --> tries to guess the sound data format by looking at the filename and/or the file contents ' and loads the sound data into an OpenAL buffer. On success, alutCreateBufferFromFile returns a handle to an OpenAL buffer containing the loaded sound. It returns AL_NONE on failure. Private Extern alutCreateBufferFromFile(fileWAV As String) As Pointer ' void alGenSources(Alsizei n, ALuint *sources) Private Extern alGenSources(n As Integer, sources As Pointer) ' void alSourcei(ALuint source, ALenum param, ALint value) --> This function sets an integer property of a source Private Extern alSourcei(source As Integer, param As Integer, value As Integer) ' void alSourcePlay(ALuint source) --> This function plays a source. The playing source will have its state changed To AL_PLAYING. ' When called On a source which Is Already playing, the source will restart at the beginning. When the attached buffer(s)are done playing, ' the source will progress To the AL_STOPPED state. Private Extern alSourcePlay(sourcI As Integer) ' void alGetSourcei(ALuint source, ALenum pname, ALint * value) --> This function retrieves an integer property of a source Private Extern alGetSourcei(sourcI As Integer, pname As Integer, value As Pointer) ' ' void alDeleteSources(ALsizei n, ALuint * sources) --> This function deletes one or more sources Private Extern alDeleteSources(n As Integer, sources As Pointer) ' ' void alDeleteBuffers(ALsizei n, ALuint * buffers) --> his function deletes one or more buffers, freeing the resources used by the buffer Private Extern alDeleteBuffers(n As Integer, buffers As Pointer) ' ALboolean alutExit (void) --> When the application has finished playing audio, it should shut down ALUT using aluExit. ' This closes any OpenAL device/context that ALUT may have created in alutInit. After calling alutExit, you may subsequently call alutInit or alutInitWithoutContext again. ' alutExit returns AL_TRUE on success or AL_FALSE on failure Private Extern alutExit() Public Sub Main() Dim buffer, source, state, err As Integer Dim ver As Boolean Dim tm As Date ' Inizializza l'applicazione: ver = alutInit(0, Null) If ver = False Then Error.Raise("Rilevato errore nell'inizializzazione dell'applicazione !") ' Intercetta eventuali errori: err = alGetError() If err > ALUT_ERROR_NO_ERROR Then Error.Raise("Intercettato errore n. " & err & " (vedere file: alut.h)") ' Carica un file WAVE nella variabile "buffer": buffer = alutCreateBufferFromFile("/percorso/del/file.wav")
' Crea una sorgente sonora: alGenSources(1, VarPtr(source)) ' Viene utilizzata la variabile "buffer" per riempire la sorgente: alSourcei(source, AL_BUFFER, buffer) alSourcePlay(source) tm = Now ' Attende che l'esecuzione sia terminata: Do alGetSourcei(source, AL_SOURCE_STATE, VarPtr(state)) Write "\r\e[0mTempo trascorso: \e[31m" & Str(Time(0, 0, 0, DateDiff(tm, Now, gb.Millisecond))) Wait 0.01 Loop While state = AL_PLAYING ' Elimina sorgenti audio e buffer: alDeleteSources(1, VarPtr(source)) alDeleteBuffers(1, VarPtr(buffer)) ' Esce: alutExit() End